

For Blizzard, giving items a life beyond the battle itself is an art form. Memorable items can be stored and you can endear yourself to friends by mailing them useful gear. Yet Blizzard has ensured there's no waste: outdated items can be salvaged by the blacksmith or sold to the merchant in order to play for the blacksmith's training. When new loot appears so often and in such great numbers, your ensemble of optimized gear can completely change over the course of 30 minutes of adventuring. The feeling of item ownership in Diablo III is an awfully fickle one, much thanks to the game's swift pacing. Given that the apocalyptic tone and art direction is so pervasive and focused, it's remarkable that the darkness doesn't feel overbearing or monotonous. It feels all the more poignant when you walk on floors fully covered in corpses in Reaper of Souls.

If you're not engaging in conversation with downtrodden and pessimistic townsfolk, you're fending off a seemingly limitless stream of demons. Thanks to two years worth of PC version fixes, wise console-friendly UI adjustments, and a number of exclusive social features, this also happens to be the definitive version of Diablo III.ĭiablo III's bleakness is so comprehensive, one can't help but admire Blizzard's dedication. Unless the studio can come up with an expansion to vanquish a tax collector, it's safe to say that Diablo III: Ultimate Evil Edition is as final as it gets. After all, where do you go after defeating The Devil? Developer Blizzard's answer-in the Reaper of Souls expansion-was a villain that was the closest thing to Death. When it comes to Diablo, one should expect a sense of finality when an upgraded version features the word "Ultimate".
